Mildred League rules

Prize Money

Playoff Rank

Payout

🥇1st

Pot

🥈2nd

2x Refund

🥉3rd

Refund

Playoffs/Consolation Bracket

  • Division winners get the top 3 playoff spots.
  • The next 3 best teams by record get wild card seeds 4/5/6.
  • Teams that don't make the playoffs head to the consolation bracket to battle for future draft spot opportunities.
  • Brackets get reseeded after each round.

Tiebreakers for division ranking:

  1. H2H (best record in games against the other tiebreaker teams)
  2. Division record
  3. Points for
  4. Points against (higher is better)

Tiebreakers for wild card:

  1. First, filter out teams from the tiebreaker if they aren't the highest ranked in their division
  2. H2H (if 3+ teams, must be sweep)
  3. Points for
  4. Points against (higher is better)

Scheduling

  • Regular season is Week 1 through Week 14.
  • With 3 divisions of 4 teams each, you play 6 games against your division (double round robin).
  • The other 8 games are against the 8 teams outside your division (single round robin).
  • Playoffs are Week 15 (Wild Card Round), Week 16 (Divisional Round), Week 17 (Mildred Bowl).

Rosters/Transactions

  • QB / RB / 2WR / TE / 2FLX / 1K / 1D / 5 Bench
  • Waivers: the order is reset each week in reverse order of the standings at that time.
  • Trades: once both parties accept, players are allowed to be used 24 hours later. TRADES WITHIN 24 HOURS OF A GAME WILL NOT BE APPROVED IN TIME. The commissioner will approve any trade not deemed anti-competitive. For competitive concerns, DM the commissioner before the trade is automatically approved. The trade deadline is 3 weeks before playoffs.

Keeper Rules

Basics

  • Owners can choose to keep anywhere from 0-3 players from last year's roster.
  • Keepers are locked in 48 hours prior to draft time.
  • Players can be kept a max of 2x before returning to the draft pool (so max 3 consecutive years without returning to the draft pool or free agency). Note that dropping a player, then picking them up again yourself does not reset this 3-year counter.

Draft Cost

  • Draft cost refers to the draft pick you have to give up to keep a player.
    1. For drafted players:
      • To keep a player you drafted last year, you pay the same draft-pick you used last year. For example, a player drafted in the 5th round last year can be kept this year in place of your 5th round pick.
    2. For waiver pickups:
      • To keep a player you picked up on waivers last year, you pay a 10th round pick or better. For example, if you want to keep 3 waiver pickups from last year, you'll pay a 10th + 9th + 8th round pick. This includes any player that was drafted + dropped by another team. It doesn't include players that you draft + drop (you would pay the drafted player cost above).
    3. For previously kept players:
      • To keep a player for the second time in a row (would be their third year in a row on your team), you pay the average draft position (ADP) according to Sleeper when keepers are locked in 48 hours prior to draft time. For example, a player drafted in the 5th round two years ago was kept in the 5th round last year. This year their ADP on Sleeper is round 3, so to keep them again you must sacrifice a 3rd round pick. Note that the ADP correction can't help you (so continuing the example, if their ADP is further down in the draft at round 7, you would pay a 5th round pick again.)
    4. For traded players:
      • To keep a player acquired in a trade, you just apply the correct rules above depending on where the player came from. If the player was drafted and then traded to you, the keeper cost will be based on the round they were drafted in. If the player was a waiver pickup that got traded to you, you'll pay a 10th round pick or better. If the player was a keeper that got traded to you, you'll pay the average draft position (ADP) according to Sleeper when keepers are locked in 48 hours prior to draft time.

Restrictions

  • All positions (including DEF/K) from any draft round or the waiver wire can be kept (unless they've reached the 3-year max on your team). You just can't keep more players than will fit in your starting roster. Examples:
    1. You can't keep more than one QB (only one will fit in your starting roster).
    2. You could keep three WRs since they would all fit in your starting roster (FLEX spots are fine).
  • You can only keep players that made it into your keeper pool at the deadline (see the next section).

Keeper Pool Freeze

  • The freeze date for each owner's keeper pool is the same as the trade deadline (Week 11). This means that any player added to your team after Week 11 is not eligible to be kept, even if you drafted or otherwise had the player in an earlier week. The only players that can be kept are your starters + bench + IR at the conclusion of Week 11's Monday Night Football game.
  • Once the pool is frozen, your keeper pool can only get smaller, not bigger. Example: if you drop a starter after Week 11, now you can't keep that player anymore, even if you pick them back up before the season ends.
  • Note: Players on your IR can only be kept if their last transaction was something other than a waiver pickup (for example, draft pick or traded to you), OR you remove another player from your keeper pool on the same side of the ball (ex. WR for RB, or K for D/ST, but NOT WR for D/ST). This rule is intended to prevent owners from stashing injured players from waivers right before the trade/keeper deadline.

Trading Draft Picks

  • Draft picks acquired through trades may be used to keep or pick players, so long as all keeper rules outlined above are still followed. For example, if you have your own 4th round pick + someone else's 4th round pick that you received in a trade:
    1. You can pay both picks to keep players you drafted in round 4 (or later) last year.
    2. You can use both as normal draft picks.
    3. You can pay one pick to keep a round 4 player, and use the other as a normal draft pick.

2023 Rule Changes

  • Special Teams Player TD will count for 6 (was 0).